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Deathshead- 04-06-2005
[code] Display Mapname at beginning of Level - Darkone
Searching through Darkone's NewWolf Classic source, I stumbled upon this simple piece of code that displays the mapname at the beginning of each level. First, you need to include my ingame messages variation tutorial. Then open WL_GAME.C and find the SetupGameLevel function. Look for this line at the bottom: CA_LoadAllSounds (); Add this underneath: // display map name { char name[16]; int n; for(n=0; n<16; n++) name[n]=mapheaderseg[mapon]->name[n]; Msg_Printf(name); } Save and compile. Credit goes to Darkone for this code. There you go -Deathshead

Conner94- 07-22-2005

So, not while it is loading, but at the begining of each level? Cool! :D

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